In this personal project, my aim was to delve into grooming in Houdini by starting with a simple asset—a tennis ball—and creating its fur and texture procedurally wherever possible. I incorporated three variations of fur: short, medium, and long. For procedural texture and look development, I utilized Arnold. I also manually adjusted the lighting for the key render and employed a soft HDRI to mitigate dark zones.
I hope you appreciate it.
Thank you.