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3D Tennis Ball

In this personal project, my aim was to delve into grooming in Houdini by starting with a simple asset—a tennis ball—and creating its fur and texture procedurally wherever possible. I incorporated three variations of fur: short, medium, and long. For procedural texture and look development, I utilized Arnold. I also manually adjusted the lighting for the key render and employed a soft HDRI to mitigate dark zones.
I hope you appreciate it.
Thank you.

Tennis Ball

Tennis Ball

AO Pass

AO Pass

Diffuse Direct

Diffuse Direct

Color Jitter Matte

Color Jitter Matte

Normal Pass

Normal Pass

Spec Direct

Spec Direct

Houdini Groom Scene

Houdini Groom Scene